ÆäÀÌÁö 210
MAX 5.0 ½Å±â´É¿¡ ´ëÇÑ ÀÚ¼¼ÇÑ ¼³¸í!
MAX 5´Â ¾Ö´Ï¸ÞÀÌ¼Ç ºÎºÐ¿¡ ´ëÇÑ È¿À²¼º Çâ»óÀ» À§ÇÑ ·»´õ¸µ°ú ¶óÀÌÆà ÂÊ¿¡ ¸¹Àº º¯È¸¦ º¸ÀÔ´Ï´Ù.º»¼´Â ½Å ±â´É¿¡ °ü½ÉÀ» °¡Áö°í »ç¿ëÇغ¸±æ ¿øÇÏ´Â À¯ÀúµéÀ» À§ÇØ »õ·Î¿î ±â´ÉÀ» ÀÚ¼¼È÷ ¼³¸íÇÏ°í ÀÖÀ¸¸ç, °£°áÇÑ Æ©Å丮¾ó·Î ÀÌÇظ¦ µ½°í ÀÖ½À´Ï´Ù.
¼°ÀÏ
- °ÔÀÓ ±×·¡ÇÈ µðÀÚÀ̳Ê
- Àú¼ : °ÔÀÓ & ij¸¯ÅÍ Á¦ÀÛÀ» À§ÇÑ 3DS MAX(»çÀ̹öÃâÆÇ»ç)
CHAPTER 1. USER INTERFACE 1. SPLASH SCREEN ...12 2. USER INTERFACE º¯È ...13 3. TRANSFORM GIZMOÀÇ º¯È ...19 4. NAMED SELECTION SETS EDITOR ...25 5. LAYERS ...30 CHAPTER 2. MODELING 1. Çâ»óµÈ EDITABLE POLY...42 2. SOFT SELECTION ...56 3. OTHER MODIFIERS ...57 CHAPTER 3. MATERIALS AND MAPS 1. UNWRAP UVW MODIFIER ...66 2. INK'N PAINT MATERIAL ...81 CHAPTER 4. ANIMATION 1. CHARACTER ASSEMBLY ...96 2. BONE TOOLS ...108 3. SKIN MODIFIER ...115 4. SET KEY ...122 5. TRACK VIEW ...124 6. SPLINE IK ...130 7. PROGRESSIVE MORPH ...137 8. AUTO TANGENT INTERPOLATION ...139 CHAPTER 5. ADVANCED LIGHTING 1. ADVANCED LIGHTING ...142 2. LIGHT TRACER ...145 3. PHOTOMETRIC LIGHTS ...176 4. DAYLIGHT LIGHTS ...180 5. SHADOW TYPES ...184 CHAPTER 6. RENDERING 1. RENDER TO TEXTURE ...192 2. EXPOSURE CONTROLS ...200 |