Introduction |
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The Elements of Game Design |
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1 |
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The Anatomy of Game Design |
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Documenting the Design |
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Anatomy of a Game Designer |
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Putting It Together |
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Game Concepts |
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Getting an Idea |
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The Elements of a Game |
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Understanding Your Audience |
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The Genres of Interactive Entertainment |
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The Types of Game Machines |
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Motivations That Influence Design |
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Game Concept Worksheet |
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Putting It Together |
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Game Settings and Worlds |
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The Purpose of a Game Setting |
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The Dimensions of a Game World |
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Realism and Abstraction |
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The Save-Game Issue |
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Putting It Together |
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Storytelling and Narrative |
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Stories in Games |
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The Story Vehicle |
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Storytelling and Narrative Worksheet |
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Putting It Together |
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Character Development |
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Art-Driven Character Design |
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Story-Driven Character Design |
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Character Development Worksheet |
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Putting It Together |
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Creating the User Experience |
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What Is the User Experience? |
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The Human-Computer Interface |
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Components of the User Experience |
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User Interface Worksheet |
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Putting It Together |
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Gameplay |
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Use of Language |
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Defining Gameplay |
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Gameplay Worksheet |
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Putting It Together |
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The Internal Economy of Games and Game Balancing |
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What Is Game Balance? |
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Static Balance |
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Dynamic Balance |
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Tools for Balancing |
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Internal Economy Worksheet |
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Putting It Together |
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The Genres of Games |
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Action Games |
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Action Game Genres |
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Design Elements |
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Special Design Considerations for Action Games |
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Action Game Worksheet |
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Putting It Together |
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Strategy Games |
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The Common Elements of Strategy Games |
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Strategy Game Worksheet |
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Putting It Together |
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Role-Playing Games |
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The Common Elements of Role-Playing Games |
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CRPG Worksheet |
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Putting It Together |
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Sports Games |
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The Common Elements of Sports Games |
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Special Design Issues for Sports Games |
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Sports Game Worksheet |
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Putting It Together |
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Vehicle Simulations |
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The Common Elements of Vehicle Simulations |
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Other Vehicles |
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Special Design Considerations for Vehicle Simulations |
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Vehicle Simulation Worksheet |
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Putting It Together |
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Construction and Management Simulations |
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The Common Elements of CMSs |
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Special Design Considerations for CMSs |
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Construction and Management Simulation Wrksheet |
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Putting It Together |
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Adventure Games |
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What Is an Adventure Game? |
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The Common Elements of Adventure Games |
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User Interface Design |
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Special Design Considerations |
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Adventure Game Worksheet |
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Putting It Together |
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Artificial Life, Puzzle Games, and Other Genres |
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Artificial Life Games |
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Puzzle Games |
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Games for Girls |
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Putting It Together |
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Online Games |
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Advantages of Online Games |
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Disadvantages of Online Games |
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Design Issues for Online Gaming |
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Persistent Worlds |
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Putting It Together |
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The Future of Gaming |
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Gaming Hardware |
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The Future of Game Programming |
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Game Genres |
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Broadband Networking |
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The Distant Future |
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Interactive Entertainment as an Art Form |
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A Few Final Words |
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Appendixes |
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Sample Design Documents |
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Creating and Using Design Documents |
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The High-Concept Document |
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The Game Treatment |
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The Design Script |
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Bibliography |
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Game Design |
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Game Theory |
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History and Sociology of Video Games |
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Architecture and Graphic Design |
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Writing and Narrative |
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Index |
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Table of Contents provided by Publisher. All Rights Reserved. |