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¿ø¼­ > [¿µ¹®]ÄÄÇ»ÅÍ > Andrew Rollings and Ernest Adams on Game Design - Rollings, Andrew/ Adams, Ernest ÁöÀ½ New Riders
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Andrew Rollings and Ernest Adams on Game Design - Rollings, Andrew/ Adams, Ernest ÁöÀ½ New Riders [Áß] ¾Õ¼ÓÇ¥Áö ¹ú¾îÁö°í, ¼ÓÁö ¹ØÁÙ ±×¾îÁ®ÀÖÀ½
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Á¦Á¶È¸»ç : Rollings, Andrew/ Ad
[Áß°í] 2003
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[Áß°í] 2003 621ÂÊ.

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Master the design principles required to create games for maximum playability. bull; Written by the leading game book author, Andrew Rollings, and IGDA founder, Ernest Adams. bull; By following the tips and techniques presented in this book, programmers will avoid common mistakes that detract from game playability. bull; Techniques are categorized by genre and type, allowing readers to quickly identify specific areas of interest.

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Introduction
The Elements of Game Design
1
The Anatomy of Game Design
Documenting the Design
Anatomy of a Game Designer
Putting It Together
Game Concepts
Getting an Idea
The Elements of a Game
Understanding Your Audience
The Genres of Interactive Entertainment
The Types of Game Machines
Motivations That Influence Design
Game Concept Worksheet
Putting It Together
Game Settings and Worlds
The Purpose of a Game Setting
The Dimensions of a Game World
Realism and Abstraction
The Save-Game Issue
Putting It Together
Storytelling and Narrative
Stories in Games
The Story Vehicle
Storytelling and Narrative Worksheet
Putting It Together
Character Development
Art-Driven Character Design
Story-Driven Character Design
Character Development Worksheet
Putting It Together
Creating the User Experience
What Is the User Experience?
The Human-Computer Interface
Components of the User Experience
User Interface Worksheet
Putting It Together
Gameplay
Use of Language
Defining Gameplay
Gameplay Worksheet
Putting It Together
The Internal Economy of Games and Game Balancing
What Is Game Balance?
Static Balance
Dynamic Balance
Tools for Balancing
Internal Economy Worksheet
Putting It Together
The Genres of Games
Action Games
Action Game Genres
Design Elements
Special Design Considerations for Action Games
Action Game Worksheet
Putting It Together
Strategy Games
The Common Elements of Strategy Games
Strategy Game Worksheet
Putting It Together
Role-Playing Games
The Common Elements of Role-Playing Games
CRPG Worksheet
Putting It Together
Sports Games
The Common Elements of Sports Games
Special Design Issues for Sports Games
Sports Game Worksheet
Putting It Together
Vehicle Simulations
The Common Elements of Vehicle Simulations
Other Vehicles
Special Design Considerations for Vehicle Simulations
Vehicle Simulation Worksheet
Putting It Together
Construction and Management Simulations
The Common Elements of CMSs
Special Design Considerations for CMSs
Construction and Management Simulation Wrksheet
Putting It Together
Adventure Games
What Is an Adventure Game?
The Common Elements of Adventure Games
User Interface Design
Special Design Considerations
Adventure Game Worksheet
Putting It Together
Artificial Life, Puzzle Games, and Other Genres
Artificial Life Games
Puzzle Games
Games for Girls
Putting It Together
Online Games
Advantages of Online Games
Disadvantages of Online Games
Design Issues for Online Gaming
Persistent Worlds
Putting It Together
The Future of Gaming
Gaming Hardware
The Future of Game Programming
Game Genres
Broadband Networking
The Distant Future
Interactive Entertainment as an Art Form
A Few Final Words
Appendixes
Sample Design Documents
Creating and Using Design Documents
The High-Concept Document
The Game Treatment
The Design Script
Bibliography
Game Design
Game Theory
History and Sociology of Video Games
Architecture and Graphic Design
Writing and Narrative
Index
Table of Contents provided by Publisher. All Rights Reserved.

 
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