Table of Contents
Part I Game Design Basics: The Role of the Game Designer; The Structure of Games; Working with Formal Elements; Working with Dramatic Elements; Working with System Dynamics;
Part II Designing a Game: Conceptualization; Prototyping; Playtesting; Functionality, Completeness, and Balance; Fun and Accessibility; Controls and Interfaces;
Part III Working as a Game Designer: Team Structures; Stages of Development; The Design Document; Understanding the Game Industry; Selling Yourself and Your Ideas to the Game Industry
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