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¿ø¼­ > [¿µ¹®]ÄÄÇ»ÅÍ > Game Design Workshop (A Playcentric Approach to Creating Innovative Games) - Fullerton, Tracy Àú Elsevier
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Game Design Workshop (A Playcentric Approach to Creating Innovative Games) - Fullerton, Tracy Àú Elsevier [»ó]
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Á¦Á¶È¸»ç : Elsevier
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Review
Game design is something of a black art. The trick to doing it well is retaining the black magic but training oneself to control it. There are a lot of books on game design out there, but "Game Design Workshop" is among the very few that develops a wizard rather than a drone.
-Ian Bogost, professor of digital media, the Georgia Institute of Technology and co-founder, Persuasive Games
Book Description
Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills.
Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of the essentials of game design.
Features:
A design methodology used in the USC Interactive Media program, a cutting edge program funded in part of Electronic Arts.
Hands-on exercises demonstrate key concepts, and the design methodology
Insights from top industry game designers, including Noah Falstein, American McGee, Peter Molyneux




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Table of Contents
Part I Game Design Basics: The Role of the Game Designer; The Structure of Games; Working with Formal Elements; Working with Dramatic Elements; Working with System Dynamics;
Part II Designing a Game: Conceptualization; Prototyping; Playtesting; Functionality, Completeness, and Balance; Fun and Accessibility; Controls and Interfaces;
Part III Working as a Game Designer: Team Structures; Stages of Development; The Design Document; Understanding the Game Industry; Selling Yourself and Your Ideas to the Game Industry


 



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